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Trajectory Planning Strategy for Robotic Water Polo Matches

机译:机器人水球比赛的轨迹规划战略

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An area partition-based ball-pushing control strategy is proposed for the real robot water polo events since the multi-joint robot fishes often play the edge ball or are unable to touch the ball in their attempt of pushing the ball.As a first step,the venue image acquired is partitioned into several areas for separate implementation of different conttol options regarding the position judgment of ball and fishes and the ball-pushing strategy.According to the line connecting the ball to the goal midpoint,the area around the ball is divided into the ball-pushing area and the non-ball-pushing area,and a temporary point is designed for the ball-pushing area.The robot fishes are set to hit the ball when they are in the ball-pushing area;and when they are in the non-ball-pushing area,the fishes are driven into the ball-pushing area via the temporary point to hit the ball.The experimental results show that the use of this method allows the robot fishes in the water to push the target ball to the goal more quickly and accurately.Aside from the 2V2 water polo competition,the proposed method is also applicable to the N V N water polo competition,and even robot path planning.
机译:为真正的机器人水球事件提出了基于区域分区的球推动控制策略,因为多关节机器人鱼类经常播放边缘球或者无法触摸球的尝试推动球。第一步,获取的场地图像被划分为几个区域,以单独实现不同的ConttoL选项的关于球和鱼类的位置判断以及球推策略。根据将球连接到目标中点的线,球周围的区域是分为球推区域和非球推区域,临时点用于球推区域。机器人鱼被设定为在球推区域时击球;当它们在非球形推杆中,鱼类通过临时点被驱逐到球推区域以击中球。实验结果表明,使用这种方法允许机器人在水中鱼来推动目标球到t他的目标更快和准确。从2V2水球比赛中,该方法也适用于N V N水球竞争,甚至是机器人路径规划。

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