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A Hands-on Laboratory Tutorial on Using CST to Build a Cognitive Architecture

机译:使用CST建立认知建筑的实验室教程

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In this tutorial laboratory, we provide a step-by-step set of programming experiments illustrating the main foundations of the CST Cognitive Systems Toolkit in building a cognitive architecture to work as an artificial mind for controlling an NPC (non-player character) in a 3D virtual environment computer game. We start by understanding the sensors and actuators available in the NPC and how to control it inside the game. Then, we introduce the main foundations of CST: Codelets and Memories, and how they should be used to integrate a cognitive architecture. Then, we start building specific codelets and memories for a simple instance of the CST Reference Cognitive Architecture and start using it to control the NPC. The lab is a hands-on programming lab, using Java and Netbeans as language/tool.
机译:在本教程实验室中,我们提供了一个逐步的编程实验集,说明了CST认知系统工具包的主要基础,用于构建认知架构,以作为控制一个人工思想来控制一个人工思想3D虚拟环境计算机游戏。我们首先了解NPC中可用的传感器和执行器以及如何在游戏内控制。然后,我们介绍CST:Codelets和Memories的主要基础,以及它们应该如何用于整合认知架构。然后,我们开始构建特定的Codelet和存储器,以实现CST参考认知架构的简单实例,并开始使用它来控制NPC。该实验室是一台实践编程实验室,使用Java和NetBeans作为语言/工具。

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