首页> 外文会议>International Conference on Information Technology and Digital Applications >Assessment of the effectiveness of learning theories using gamified android app in teaching C programming
【24h】

Assessment of the effectiveness of learning theories using gamified android app in teaching C programming

机译:评估使用赌博Android应用程序在C编程中使用游戏Android应用程序的有效性

获取原文

摘要

New knowledge of learners can be easily attained by applying different strategies in the classroom instructions. In the pedagogical domain, learning theories had been enforced and embedded to all instructional materials especially on gamification. Gamification is a concept of game-based approach in the teaching and learning process by offering challenges, tasks, rewards, badges and assessment. An android-based application called C-Rocks had been used in this study which comprises three learning theories: constructivism, behaviourism and instructivism. A pretest was conducted to the fifty first year IT students who learned C programming in a traditional way of teaching to determine their prior knowledge. After that, the C-rocks was used by the students to facilitate the learning of C programming. A post-test was conducted to determine the post-knowledge gained after using the android app. The students were clustered using the k-means clustering algorithm of educational data mining to good, medium, and poor standard students. It was found out that most students excelled in variable topic while they performed least in the control statement topic. A T-test was also utilized and showed that the result of pretest and post-test is highly significant with a t-value of 7.236 and a probability of 0.000. With the result established, the C-android app containing three learning theories is an effective Gamified tool in learning C programming as students can achieve greater learning.
机译:通过在课堂说明中应用不同的策略,可以轻易获得学习者的新知识。在教学领域中,已经强制了学习理论,并嵌入到尤其是对游戏化的所有教学材料。游戏化是通过提供挑战,任务,奖励,徽章和评估的教学和学习过程中基于游戏方法的概念。本研究已经使用了一种名为C岩的基于Android的应用程序,包括三个学习理论:建构主义,行为和教练。以传统的教学方式学习C编程的五十岁的学生进行了预先测试,以确定他们的先验知识。之后,学生使用C岩石来促进C编程的学习。进行后测试以确定使用Android应用程序后获得的知识。使用教育数据挖掘的K-Means集群算法对学生进行聚集到良好,中等和差的标准学生。它发现,大多数学生在控制声明主题中的绩效最少时擅长变量主题。还利用了T检验,并表明预测试和后测试结果具有高度显着的,T值为7.236,概率为0.000。通过成立的结果,包含三个学习理论的C-Android应用程序是学习C编程的有效赌博工具,因为学生可以实现更大的学习。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号