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A Distributed Game Engine for Mobile Games on the Android Platform

机译:Android平台上的移动游戏的分布式游戏引擎

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In the last few years we have witnessed a tremendous change in the way game developers are required to deal with software production. We moved from small groups building the application ground-up to large coordinated teams with hierarchical organisation. To support this transformation, game developers are now using integrated development and execution environments called game engines. Among all possible gaming platforms, mobile ones are proving to be a challenging ground due to their intrinsic requirement for game engines to deploy the final application on a distributed system. In this paper we discuss about requirements for next-generation game engines for mobile devices. In particular, we propose a variation of the standard approach for game engines architecture pushing from a monolithic architecture toward a distributed one. In our solution, the mobile game engine becomes modular and lower the distinction between client and server side.
机译:在过去的几年中,我们目睹了游戏开发商需要处理软件生产的方式巨大变化。我们从大型小组搬到了将应用程序的申请Ground-of over over and grain-tourding ove的分层组织。为了支持此转换,游戏开发人员现在正在使用名为游戏引擎的集成开发和执行环境。在所有可能的游戏平台中,由于他们在分布式系统上部署最终应用程序的游戏引擎的内在需求,移动版本被证明是一个具有挑战性的地面。在本文中,我们讨论了用于移动设备的下一代游戏引擎的要求。特别是,我们提出了从单片架构向分布式推出的游戏发动机架构的标准方法的变化。在我们的解决方案中,移动游戏引擎变为模块化,降低客户端和服务器端之间的区别。

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