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Towards the development of a serious game that targets psychological stressors of the workplace

机译:朝着制定一个针对工作场所的心理压力的严重游戏

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In addition to managerial parameters, various factors, which are related to the evolution of modern societies, generate many changes in the world of work. Although they represent great opportunities in themselves, when mishandled, these changes may represent significant stressors in the workplace. As a result, a large proportion of workers in industrialized countries have to cope with psychological distress episodes. Considering that some observations suggest that the first step in targeting stress should be in identifying the stressors that negatively affect the person. Moreover, since serious games have been proved effective for the transfer of knowledge, our work aims at designing a serious game that may help people at identifying stressors of the workplace. As a first step, we report the main elements required for such a game. For this, we use two frameworks that allow us to target the two main aspects of this serious game. This systematic approach offers two main advantages. First, it insures that the designed software solution has the principal elements of a game. Secondly, it supports the implementation of the pedagogical objectives throughout the game mechanics.
机译:除了管理参数外,各种因素与现代社会的演变有关,在工作世界中产生了许多变化。虽然它们本身代表了良好的机会,但在恶作剧时,这些变化可能代表工作场所的重要压力。因此,工业化国家的大部分工人必须应对心理困扰发作。考虑到一些观察结果表明,瞄准压力的第一步应该识别负面影响人的压力。此外,由于严肃的游戏已被证明有效地转移知识,我们的工作旨在设计一个可能有助于识别工作场所的压力的严重游戏。作为第一步,我们报告了此类游戏所需的主要内容。为此,我们使用两个框架,让我们瞄准这场严重游戏的两个主要方面。这种系统方法提供了两个主要优点。首先,它确保设计的软件解决方案具有游戏的主要元素。其次,它支持整个游戏机制的教学目标的实施。

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