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Towards the development of a serious game that targets psychological stressors of the workplace

机译:致力于开发针对工作场所心理压力源的严肃游戏

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In addition to managerial parameters, various factors, which are related to the evolution of modern societies, generate many changes in the world of work. Although they represent great opportunities in themselves, when mishandled, these changes may represent significant stressors in the workplace. As a result, a large proportion of workers in industrialized countries have to cope with psychological distress episodes. Considering that some observations suggest that the first step in targeting stress should be in identifying the stressors that negatively affect the person. Moreover, since serious games have been proved effective for the transfer of knowledge, our work aims at designing a serious game that may help people at identifying stressors of the workplace. As a first step, we report the main elements required for such a game. For this, we use two frameworks that allow us to target the two main aspects of this serious game. This systematic approach offers two main advantages. First, it insures that the designed software solution has the principal elements of a game. Secondly, it supports the implementation of the pedagogical objectives throughout the game mechanics.
机译:除了管理参数外,与现代社会的发展有关的各种因素还导致劳动世界发生许多变化。尽管它们本身代表着巨大的机会,但如果处理不当,这些变化可能会代表工作场所的巨大压力。结果,工业化国家中的很大一部分工人不得不应对心理困扰事件。考虑到一些观察结果表明,针对压力的第一步应该是确定对人有负面影响的压力源。此外,由于事实证明严肃的游戏可以有效地传播知识,因此我们的工作旨在设计严肃的游戏,以帮助人们确定工作场所的压力源。第一步,我们报告该游戏所需的主要元素。为此,我们使用两个框架,这些框架使我们能够针对这个严肃游戏的两个主要方面。这种系统的方法具有两个主要优点。首先,它确保设计的软件解决方案具有游戏的主要元素。其次,它支持整个游戏机制中教学目标的实现。

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