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An. - An Interactive Full Body Exercise Experience for Patients suffering from Ankylosing Spondylitis.

机译:一个。 - 对患有强直性脊柱炎的患者的互动全身运动经验。

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Accessibility, affordability and lack of knowledge are major concerns for patients suffering from chronic diseases like rheumatism. In India, access to an exhaustive set of exercises involving both affected and active joints is still limited for patients residing in tier-two cities, suburbs, villages or belonging to lower socio-economic strata. Patients who could access and afford to consult physiotherapists, at times lack motivation and flexibility in exercise timings. Unadjustable appointments and time spent in travelling to such facilities are barriers to a regular exercise regime. The aim of this project was to design an interactive full body exercise experience platform while addressing issues such as accessibility, affordability and motivation issues for patients affected with Ankylosing Spondylitis. Our project had two dimensions: An exercise regime with a virtual instructor and games based on exercises. These methods were tested with patients and evaluated qualitatively. Results suggest that the system has potential to cater to the needs of both motivated and unmotivated patients.
机译:可访问性,负担能力和缺乏知识是患有风湿病等慢性疾病的患者的主要问题。在印度,对涉及受影响和活跃的关节的涉及令人遗憾的练习仍然有限,仍然有限于居住在一级城市,郊区,村庄或属于较低的社会经济地层。可以访问并提供咨询物理治疗师的患者,有时缺乏运动时间的动力和灵活性。不可调试的约会和在前往此类设施的时间是常规锻炼制度的障碍。该项目的目的是设计一个互动的全身运动经验平台,同时解决受带状脊柱炎影响的患者的可访问性,负担能力和动机问题等问题。我们的项目有两个维度:基于练习的虚拟教练和游戏的锻炼制度。这些方法与患者进行测试并定性评估。结果表明,该系统有可能迎合动机和无动机患者的需求。

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