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Developing Serious Games to Promote Cognitive Abilities for the Elderly

机译:开发严肃的游戏,促进老人的认知能力

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This paper presents the design of a computerized serious game suite called the "Smart Thinker", which is used to enhance core cognitive skills. The focus is specifically on memory and attention skills. Smart Thinker empowers older adults to exercise their brains and achieve their maximum cognitive performance. To achieve this objective, a thorough study was completed on 59 older adults who were randomly separated as participants of a controlled group or an intervention group. The 20 participants within the controlled group did not play Smart Thinker and were not surveyed. The Mini Mental State Examination (MMSE) was administered to both groups at the beginning and ending of the six week period. The measuring tool was administered under the guidance of licensed clinical social workers of the Alzheimer's Project and was used to determine whether Smart Thinker had an effect on the participants' cognitive functioning. This game research revealed a significant improvement in the cognitive skills of the intervention group who used Smart Thinker Game compared to the controlled group who did not play Smart Thinker.
机译:本文介绍了一个称为“智能思想家”的计算机化严重游戏套件的设计,用于提高核心认知技能。重点是记忆和注意力技能。聪明的思想家赋予老年人培养他们的大脑并实现最大的认知表现。为实现这一目标,在59名老年人完成了一项彻底的研究,作为受控组或干预组的参与者随机分开。受控团体内的20名参与者没有播放智能思想家,并没有被调查。迷你精神状态考试(MMSE)在六周期初和结束时给同时举行。该测量工具是在阿尔茨海默氏症项目的许可临床社会工作者的指导下管理,并用于确定智能思想家是否对参与者的认知功能产生了影响。这项游戏研究揭示了使用智能思想家比赛的干预组的认知技能的显着改善,与不玩智能思想家的受控组相比。

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