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Development and Evaluation of Cognitive Games to Promote Health and Wellbeing in Elderly People with Mild Cognitive Impairment

机译:认知游戏的发展与评估,以促进轻度认知障碍的老年人健康与福祉

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Background: In Europe the number of elderly people is increasing. This population growth has resulted in higher healthcare costs. The purpose of this project was to try to promote active ageing in people aged 65-80 with mild cognitive impairment through cognitive games delivered via a tablet computer. Objectives: Age-appropriate cognitive games were developed targeting different aspects of cognition and then experiences of elderly people using these games were evaluated. Methods: The design of games was developed through iterative user-centered design focus groups with elderly people as participants. The experiences of participants playing the games over a 47 day period were explored through semi-structured interviews. Results: Four games were developed that addressed a range of cognitive functions such as perception, attention, memory, language, comprehension and executive function. The participants were able to play these games without external intervention over an extended period and reported positively on their experiences. Conclusion: Cognitive games can be used successfully by people with mild cognitive impairment to promote active ageing.
机译:背景:在欧洲,老年人的数量正在增加。这种人口增长导致了更高的医疗保健成本。该项目的目的是试图通过通过平板电脑交付的认知游戏,促进65-80岁的人的积极老龄化。目标:针对认知的不同方面的年龄适当的认知游戏,然后评估使用这些游戏的老年人的经验。方法:通过迭代用户中心设计焦点小组开发了游戏的设计,其中老年人作为参与者。通过半结构性访谈探讨了47天的参与者在47天玩游戏的经验。结果:开发了四场比赛,解决了一系列认知功能,如感知,关注,记忆,语言,理解和执行功能。参与者能够在延长期间没有外部干预的情况下玩这些游戏,并对他们的经验提供积极的报道。结论:认知游戏可以成功地用轻度认知障碍的人促进积极老化。

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