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A User Study of Story Presence in an Immersive Narrative Experience tested with Variant Levels of Immersion

机译:在沉浸式叙事体验中的故事存在的用户研究,其变体浸没水平

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Immersive narratives experienced in Head Mounted Displays (HMD's), whether involving real environments or computer generated, allow the participant to be visually immersed in the story. This study acknowledges three broad variables of immersion in narrative experiences: existence, experience, and environment The narrowed focus of this user study is on employing perspective as a tool to test the effect of active and passive existence on the sensation of story presence. Two active permutations of a narrative story will be tested against a controlled passive experience using a subjective questionnaire to collect data and analyze the user's experience. The narrow treatment of the study is combined with a broad exploration and attempt to define the language for storytelling in immersive environments as compared to traditional cinema.
机译:头戴式显示器(HMD)中经历的沉浸式叙述,无论是否涉及生成的真实环境或计算机,允许参与者在故事中视觉沉浸在故事中。本研究承认叙事体验中的三种广泛的沉浸区:存在,经验和环境本用户学习的狭隘重点是在采用视角作为测试主动和被动存在对故事存在的感觉的效果。使用主观调查问卷收集数据并分析用户的体验,将对叙事故事的两个积极排列进行测试。与传统电影相比,该研究的狭窄治疗与广泛的探索以及试图定义沉浸式环境中的讲故事语言。

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