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A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality

机译:用于沉浸式虚拟现实的便携式触觉系统的浸入与存在的研究

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摘要

This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can be used in various virtual reality (VR) applications. The proposed hand haptic system was designed as an Arduino-based sensor architecture to enable a variety of tactile senses at low cost, and is also equipped with a portable wristband. As a haptic system designed for tactile feedback, the proposed system first identifies the left and right hands and then sends tactile senses (vibration and heat) to each fingertip (thumb and index finger). It is incorporated into a wearable band-type system, making its use easy and convenient. Next, hand motion is accurately captured using the sensor of the hand tracking system and is used for virtual object control, thus achieving interaction that enhances immersion. A VR application was designed with the purpose of testing the immersion and presence aspects of the proposed system. Lastly, technical and statistical tests were carried out to assess whether the proposed haptic system can provide a new immersive presence to users. According to the results of the presence questionnaire and the simulator sickness questionnaire, we confirmed that the proposed hand haptic system, in comparison to the existing interaction that uses only the hand tracking system, provided greater presence and a more immersive environment in the virtual reality.
机译:本文提出了一种使用Leap Motion作为触觉接口的便携式手触系统,该系统可用于各种虚拟现实(VR)应用程序中。拟议中的手触系统设计为基于Arduino的传感器体系结构,以低成本实现多种触觉,并且还配备了便携式腕带。作为设计用于触觉反馈的触觉系统,建议的系统首先识别左手和右手,然后将触觉(振动和热量)发送到每个指尖(拇指和食指)。它被集成到可穿戴式腕带系统中,使其使用起来简单方便。接下来,使用手部跟踪系统的传感器准确捕获手部运动,并将其用于虚拟对象控制,从而实现增强沉浸感的交互。设计VR应用程序的目的是测试拟议系统的沉浸性和存在性。最后,进行了技术和统计测试,以评估提议的触觉系统是否可以为用户提供新的沉浸感。根据在场调查表和模拟器疾病调查表的结果,我们确认,与仅使用手部跟踪系统的现有交互相比,提出的手部触觉系统在虚拟现实中提供了更大的存在性和更身临其境的环境。

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