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Learning as Adventure: An App Designed with Gamification Elements to Facilitate Language Learning

机译:学习冒险:使用娱乐元素设计的应用程序,以促进语言学习

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The increasing spread of mobile technologies provides educators and developers with more opportunities for creating a wider range of education tools. In this paper we propose a game-based language learning system called ADVEN-TURE to improve the learners' skills for language learning and self-motivation to learn. Firstly we introduce a focus group conducted to understand learners' needs and language learning behavior, then we review some of the background research works in the field of gamification and language learning. Following the research finding and user study, the paper presents the design and development of ADVENTURE which creates immersive experience for language learners. The application adds not only the gamification elements included game mechanism and the aesthetics but also the elements in the process of learning. The final output reaches the target of improving the learning efficiency and interesting the progress of learning.
机译:移动技术的越来越越来越多的传播为教育工作者和开发人员提供了更多的机会,可以创建更广泛的教育工具。在本文中,我们提出了一种基于游戏的语言学习系统,称为提出令人满意的方法,以提高学习者的语言学习技能和学习的自我激励。首先,我们介绍了一个焦点小组,以了解学习者的需求和语言学习行为,然后我们审查了一些背景研究工作在游戏处理和语言学习领域。在研究发现和用户学习之后,本文提出了冒险的设计和开发,为语言学习者创造了沉浸体验。该应用程序不仅增加了游戏化元素包括游戏机制和美学,而且还增加了学习过程中的元素。最终产出达到提高学习效率和有趣的学习进度的目标。

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