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Experience Surveillance Suite for Unity 3D

机译:体验UNITY 3D的监控套件

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摘要

Monitoring the emotional state of players in games can get quite complex, taking into consideration that the game context affects the player and that a game may contain various emotional features. Furthermore, since the experience of playing a game occurs unconsciously, methods such as think aloud may interrupt the playing experience. Other methods include fitting cables and electrodes to the player in order to monitor measurements such as heart rate. Although such devices can offer significant results, they are not commonly found and may cause discomfort. In this project we propose a webcam-based heart rate monitoring method that can be used to predict the player's emotional state. The first objective was to analyze the heart rate changes with respect to the players' emotional state. The evaluation resulted in positive results, where the heart rate showed correlation with the following emotional states; frustration, fun, challenge and boredom. The second objective was to create a webcam-based method to monitor the heart rate. This was performed by extracting the RGB channels from the face region and then retrieving the underlying components using a dimensionality reduction method. Although the results obtained from the webcam-based method were not ideal, this was expected taking into consideration that the method was tested under realistic scenarios. The last objective was to predict the player's emotional state using the heart rate obtained from the webcam-based method. The accuracy of the prediction was up to 76%, which exceeds the aim of the project. Finally, by using the evaluation results it was possible to define a set of approaches on how this project can be extended by future researchers.
机译:监测游戏中玩家的情绪状态可以得到很复杂,考虑到游戏背景影响玩家,并且游戏可能包含各种情感特征。此外,由于玩游戏的经验无意识地发生,因此大声思考的方法可能会中断竞玩体验。其他方法包括拟合电缆和电极到玩家,以监测诸如心率的测量。虽然这种设备可以提供显着的结果,但它们不常见,并且可能导致不适。在该项目中,我们提出了一种基于网络摄像机的心率监测方法,可用于预测玩家的情绪状态。第一个目标是分析与球员情绪状态的心率变化。评价导致阳性结果,其中心率与以下情绪状态表现出相关;沮丧,有趣,挑战和无聊。第二个目标是创建一个基于网络摄像头的方法来监测心率。这是通过从面部区域提取RGB通道来执行,然后使用维度降低方法检索下面的部件。虽然从基于网络摄像头的方法获得的结果并不理想,但是考虑到该方法在现实情景下进行测试。最后一个目标是使用从基于网络摄像头的方法获得的心率来预测玩家的情绪状态。预测的准确性高达76%,超出了项目的目的。最后,通过使用评估结果,可以定义一组关于该项目如何由未来的研究人员延长的方法。

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