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Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games

机译:多式联合投入非接触分析的提案,以测量严重游戏中的应力水平

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The process of monitoring user emotions in serious games or human-computer interaction is usually obtrusive. The work-flow is typically based on sensors that are physically attached to the user. Sometimes those sensors completely disturb the user experience, such as finger sensors that prevent the use of keyboard/mouse. This short paper presents techniques used to remotely measure different signals produced by a person, e.g. heart rate, through the use of a camera and computer vision techniques. The analysis of a combination of such signals (multimodal input) can be used in a variety of applications such as emotion assessment and measurement of cognitive stress. We present a research proposal for measurement of player's stress level based on a non-contact analysis of multimodal user inputs. Our main contribution is a survey of commonly used methods to remotely measure user input signals related to stress assessment.
机译:在严重的游戏或人机互动中监测用户情绪的过程通常是突兀的。工作流程通常基于物理附加到用户的传感器。有时这些传感器完全打扰了用户体验,例如防止使用键盘/鼠标的手指传感器。本短文提供了用于远程测量人产生的不同信号的技术,例如,心率,通过使用相机和计算机视觉技术。对这种信号的组合(多模式输入)的分析可用于各种应用,例如情绪评估和认知应激的测量。我们提出了一种研究提案,用于根据多式联用户输入的非接触分析来测量玩家的压力水平。我们的主要贡献是对常用方法的调查来远程测量与压力评估相关的用户输入信号。

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