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Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games

机译:关于在严重游戏中测量压力水平的多模式输入的非接触分析的提案

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The process of monitoring user emotions in serious games or human-computer interaction is usually obtrusive. The work-flow is typically based on sensors that are physically attached to the user. Sometimes those sensors completely disturb the user experience, such as finger sensors that prevent the use of keyboard/mouse. This short paper presents techniques used to remotely measure different signals produced by a person, e.g. heart rate, through the use of a camera and computer vision techniques. The analysis of a combination of such signals (multimodal input) can be used in a variety of applications such as emotion assessment and measurement of cognitive stress. We present a research proposal for measurement of player's stress level based on a non-contact analysis of multimodal user inputs. Our main contribution is a survey of commonly used methods to remotely measure user input signals related to stress assessment.
机译:在严肃的游戏或人机交互中监视用户情绪的过程通常比较麻烦。工作流程通常基于物理连接到用户的传感器。有时,那些传感器会完全干扰用户体验,例如阻止使用键盘/鼠标的手指传感器。这篇简短的论文介绍了用于远程测量一个人产生的不同信号的技术,例如通过使用摄像头和计算机视觉技术来提高心率。此类信号组合(多模式输入)的分析可用于多种应用,例如情感评估和认知压力测量。我们提出了一种基于多模式用户输入的非接触式分析来测量玩家压力水平的研究建议。我们的主要贡献是对用于远程测量与压力评估相关的用户输入信号的常用方法的调查。

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