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An open platform for full body interactive sonification exergames

机译:全身交互式超声申请的开放式平台

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This paper addresses the use of a remote interactive platform to support home-based rehabilitation for children with motor and cognitive impairment. The interaction between user and platform is achieved on customizable full-body interactive serious games (exergames). These exergames perform real-time analysis of multimodal signals to quantify movement qualities and postural attitudes. Interactive sonification of movement is then applied for providing a real-time feedback based on “aesthetic resonance” and engagement of the children. The games also provide log file recordings therapists can use to assess the performance of the children and the effectiveness of the games. The platform allows the customization of the games to address the children's needs. The platform is based on the EyesWeb XMI software, and the games are designed for home usage, based on Kinect for Xbox One and simple sensors including 3-axis accelerometers available in low-cost Android smartphones.
机译:本文涉及远程互动平台的使用,以支持具有电动机和认知障碍儿童的家庭康复。用户和平台之间的互动在可定制的全身互动严重游戏(Exergames)上实现。这些Exergams对多式联路信号进行实时分析,以量化运动素质和姿势态度。然后应用运动的互动超声处理,以提供基于“美学共振”和儿童的参与的实时反馈。游戏还提供日志文件录制治疗师可以用于评估儿童的表现和游戏的有效性。该平台允许游戏定制以解决儿童需求。该平台基于EyesWeb XMI软件,并根据Kinect为Xbox One和简单传感器的Kinect设计了游戏,包括用于低成本Android智能手机的3轴加速度计。

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