augmented reality; cameras; entertainment; graphical user interfaces; 2D rigid-body integration; 3D position; arbitrary surfaces; commodity cameras; depth sensors; digital facial augmentation; digital projection technology; dynamic graphical content; fluid integration; gravity simulation integration; interactive entertainment; object pose; object tracking; person face; spatial augmented reality applications; virtual object interaction; Cameras; Eye protection; Face; Light emitting diodes; Mirrors; Three-dimensional displays; Tracking; augmented reality; projection mapping;
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