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Architecture of an emotion recognition and video games system to identify personality traits

机译:情感识别和视频游戏系统的体系结构,以识别个性特征

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Emotional recognition is a groundbreaking technique currently used in research where it is necessary to evaluate the emotional reaction of an individual with respect to the content which is being exposed, thanks to advances in electronic devices and computing this technique is used in different fields as an interdisciplinary study. Physiological signals as emotive response and video games as a tool for stimulating these emotional responses, allows in an effective manner the recognition of emotional state carrying the individual to express these emotions through physiological changes emulating situations through virtual environments with which can interact. This article proposes an architecture for building a system of emotional recognition from physiological signals (ECG, EMG) and games, to obtain a technological tool that can supplement the results of psychometric personality test, and identify personality traits from the interaction of an individual with a virtual environment.
机译:情绪识别是目前在研究中使用的突破性技术,既然电子设备的进步和计算出在不同领域中使用的跨学科使用这种技术有必要评估个人对正在暴露的内容的情绪反应。学习。生理信号作为情绪反应和视频游戏作为刺激这些情绪反应的工具,以有效的方式识别携带个人的情绪状态通过生理改变通过可以互动的虚拟环境来表达这些情绪。本文提出了一种建立从生理信号(ECG,EMG)和游戏的情绪识别系统的架构,以获得能够补充心理学人格测试结果的技术工具,并从个人与个人互动中识别人格特征虚拟环境。

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