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The Introduction of Computer and Video Games in Museums - Experiences and Possibilities

机译:在博物馆中引入计算机和视频游戏 - 体验和可能性

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Computers and other digital devices have been used for gaming since the 1940s. However, the growth in popularity of commercial videogames has only recently been witnessed in museums. This paper creates an overview of how digital gaming devices have been introduced in museum exhibitions over the last fifteen years. The following discussion will give examples of exhibitions from different countries and provide answers to the following questions: Can digital games and gaming devices be used as promotional gimmicks for attracting new audiences to museums? How can mainframe computers be taken into account in digital game related exhibitions? How has the difference between cultural-historical and art museum contexts affected the methods for introducing digital games? Is there still room for general exhibitions of digital games or should one focus more on special theme exhibitions? How are museum professionals, researchers and computer hobbyists able to collaborate in exhibition projects?
机译:自20世纪40年代以来,计算机和其他数字设备已用于游戏。然而,商业视频游戏的流行增长最近才能在博物馆见证。本文概述了过去十五年的数字游戏设备在博物馆展览中如何引入。以下讨论将举例说明来自不同国家的展览,并提供以下问题的答案:可以将数字游戏和游戏设备用作吸引新观众的促销噱头吗?在数字游戏相关展览中如何考虑大型机计算机如何考虑?文化历史和艺术博物馆的差异如何影响介绍数字游戏的方法?仍然有数字游戏展览的概况还是应该在特殊主题展览会上更多地关注?博物馆专业人士,研究人员和计算机爱好者如何在展览项目中合作?

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