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Gait analysis of a six-legged walking robot using fuzzy reward reinforcement learning

机译:采用模糊奖励加固学习的六条腿行走机器人的步态分析

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Free gait becomes necessary in walking robots when they come to walk over discontinuous terrain or face some difficulties in walking. A basic gait generation strategy is presented here using reinforcement learning and fuzzy reward approach. A six-legged (hexapod) robot is implemented using Q-learning algorithm. The learning ability of walking in a hexapod robot is explored considering only the ability of moving its legs and using a fuzzy rewarding system telling whether and how it is moving forward. Results show that the hexapod robot learns to walk using the presented approach properly.
机译:当他们来到不连续的地形或在行走方面遇到一些困难时,行走机器人在行走机器人方面是必要的。使用强化学习和模糊奖励方法在这里介绍了基本步态一代策略。使用Q学习算法实现六条腿(六角形)机器人。探讨仅考虑移动腿部和使用模糊奖励系统的能力,探讨了六足球机器人的学习能力,并使用模糊奖励系统讲述是否以及如何向前移动。结果表明,六脚踏机器人能够正确地使用所提出的方法。

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