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An Innovated Design of Escape Room Game Box Through Integrating STEAM Education and PBL Principle

机译:通过整合蒸汽教育和PBL原理,创新逃生室游戏盒设计

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The aim of this study is to explore a design project of "escape room game box" through integrating STEAM education and PBL principles in a series activities within a creative course. To analyze, the STEAM education and PBL principles are applied to inspire the problem-solving potential of students. The findings show: (1) that there is no direct correlation between time and space factors with regard to the subjects' access to the Citizen Cloud service; (2) that because of its convenience, subjects consider contacting others and sharing should be a standard feature in the Citizen Cloud; (3) that while comparing subjects' use of Citizen Cloud, "command" is more popular than other online features; (4) In their overall experience subjects prefer higher interaction with cloud computing service.
机译:本研究的目的是通过将蒸汽教育和PBL原则在创意课程中的系列活动中整合蒸汽教育和PBL原则来探索“逃生室比赛”的设计项目。为了分析,蒸汽教育和PBL原则应用于激发学生的解决问题。调查结果显示:(1)在对公民云服务的主题访问时,时间和空间因素之间没有直接关联; (2)由于它的便利性,主题考虑联系他人并分享应该是公民云中的标准特征; (3)在比较主题的公民云使用时,“命令”比其他在线特征更受欢迎; (4)在整体经验中,主题较高与云计算服务相互作用。

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