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An Innovated Design of Escape Room Game Box Through Integrating STEAM Education and PBL Principle

机译:结合STEAM教育和PBL原理的逃生游戏箱创新设计。

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The aim of this study is to explore a design project of "escape room game box" through integrating STEAM education and PBL principles in a series activities within a creative course. To analyze, the STEAM education and PBL principles are applied to inspire the problem-solving potential of students. The findings show: (1) that there is no direct correlation between time and space factors with regard to the subjects' access to the Citizen Cloud service; (2) that because of its convenience, subjects consider contacting others and sharing should be a standard feature in the Citizen Cloud; (3) that while comparing subjects' use of Citizen Cloud, "command" is more popular than other online features; (4) In their overall experience subjects prefer higher interaction with cloud computing service.
机译:这项研究的目的是通过在创意课程中的一系列活动中整合STEAM教育和PBL原则,探索“逃生室游戏箱”的设计项目。为了进行分析,将采用STEAM教育和PBL原则来激发学生解决问题的潜力。研究结果表明:(1)在时间和空间因素之间,与受试者访问Citizen Cloud服务没有直接关系; (2)由于其便利性,受试者可以考虑与他人联系和共享应该是《公民云》中的标准功能; (3)在比较受试者对Citizen Cloud的使用时,“命令”比其他在线功能更受欢迎; (4)从总体经验来看,受试者更喜欢与云计算服务进行更高程度的交互。

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