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Real-time GPU-Based Visualization of Dynamic Terrain in Excavator Simulator

机译:基于GPU的挖掘机模拟器动态地形可视化

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This paper presents a real-time GPU-based visualization of dynamic terrain in excavator simulator, which is an interactive system for the purpose of training human operators and corresponding researches. Firstly, we establish the kinematic model of excavator, so as to transfer the bucket tip's reference trajectories to corresponding, required reference angle sequence for each joint and to control motion sequences of articulated hierarchies. Then, our method use GPU to create the DDHM and digging offset map, with which we can perform the terrain deformation entirely in the GPU. In order to improve the visual quality, we also present a method of procedural texture for deformation terrain. Finally, the Real-Time Optimally Adapting Meshes (ROAM) algorithm is used to render the dynamic terrain effectively.
机译:本文介绍了挖掘机模拟器中的基于GPU的动态地形可视化,这是一个互动系统,用于培训人类运营商和相应的研究。首先,我们建立了挖掘机的运动模型,以便将铲斗尖端的参考轨迹转移到每个接头的对应,所需的参考角度序列和控制铰接层次的运动序列。然后,我们的方法使用GPU创建DDHM和挖掘偏移图,我们可以完全在GPU中执行地形变形。为了提高视觉质量,我们还提出了一种用于变形地形的程序纹理方法。最后,使用实时最佳调整网格(漫游)算法用于有效呈现动态地形。

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