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Real-time visualization of dynamic terrain for ground vehicle simulation.

机译:实时可视化动态地形,用于地面车辆仿真。

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摘要

In ground vehicle simulation, real-time, high fidelity visualization of the terrain is required. To achieve this, a hierarchical multi-resolution representation of the terrain is established, and then approximation meshes of the terrain are extracted from the hierarchy, guided by some error metrics. In off-road simulation, the terrain is being modified as a result of its interaction with the vehicles. No previous methods deal with dynamic terrain.; In this thesis, I present my research on real-time dynamic terrain visualization for off-road ground vehicle simulation. My research includes the extension of existing methods for dynamic terrain visualization, as well as the development of new technologies that help achieve the goal.; Not all existing methods are suitable for extension to dynamic terrain. One type of method, whose hierarchical structure is data-independent, is the most promising. I investigate two algorithms with a data-independent hierarchy, and extend them to visualize dynamic terrain surfaces.; I present a novel technology called Dynamic EXTEnsion of Resolution (DEXTER). With DEXTER, the hierarchical structure starts at a resolution sufficient to represent the initial terrain, and then increases the resolution wherever necessary, i.e. at the modified terrain regions. This technology avoids the waste of memory space that occurs in existing fixed resolution hierarchies.; Color and texture are two important non-geometric properties of the terrain surface during visualization. I present several view-dependent error metrics for color and texture that can be used in real-time dynamic terrain visualization. I also study a new topic that stems from dynamic terrain visualization—run-time updating of local textures.; In order to incorporate dynamic terrain visualization into the off-road ground vehicle simulation system, we create a new dynamic terrain architecture that consists of three components: the vehicle and tire-soil dynamics module, the terrain visualization module, and the dynamic terrain database. We extend the traditional static terrain database structure to represent dynamic terrain, and provide methods for the dynamics module to update the terrain database, as well as methods to keep the visualization module up-to-date with the latest changes in the database.
机译:在地面车辆模拟中,需要实时,高保真地显示地形。为实现此目的,建立了地形的分层多分辨率表示,然后在一些误差度量的指导下,从层次中提取了地形的近似网格。在越野模拟中,由于地形与车辆的交互作用而被修改。没有以前的方法可以处理动态地形。在这篇论文中,我介绍了我对越野地面车辆仿真的实时动态地形可视化的研究。我的研究包括扩展用于动态地形可视化的现有方法,以及开发有助于实现该目标的新技术。并非所有现有方法都适合扩展到动态地形。最有前途的是一种方法,其层次结构与数据无关。我研究了两种与数据无关的层次结构的算法,并将它们扩展为可视化动态地形表面。我提出了一种称为动态分辨率扩展(DEXTER)的新颖技术。使用DEXTER,分层结构从足以表示初始地形的分辨率开始,然后在必要时(即在修改的地形区域)提高分辨率。该技术避免了在现有的固定分辨率层次结构中发生的存储空间浪费。颜色和纹理是可视化期间地形表面的两个重要的非几何属性。我提出了几种可用于实时动态地形可视化的颜色和纹理相关的基于视图的错误度量。我还研究了一个来自动态地形可视化的新主题-运行时更新局部纹理。为了将动态地形可视化合并到越野地面车辆仿真系统中,我们创建了一个新的动态地形架构,该架构由三个组件组成:车辆和轮胎-土壤动力学模块,地形可视化模块以及动态地形数据库。我们扩展了传统的静态地形数据库结构来表示动态地形,并为动力学模块提供了更新地形数据库的方法,并提供了使可视化模块与数据库中的最新更改保持最新的方法。

著录项

  • 作者

    He, Yefei.;

  • 作者单位

    The University of Iowa.;

  • 授予单位 The University of Iowa.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 165 p.
  • 总页数 165
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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