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Prototyping an Online Game Platform through the Formative Design Approach Based on the Monopoly Mechanism

机译:通过基于垄断机制的形成性设计方法来原型设计在线游戏平台

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The goal of this research is to implement a prototype online game learning management platform with high usability via a formative design approach. Two stages of usability evaluations, namely, cognitive walkthrough and heuristic evaluation, are applied to assess the prototype system, followed by a small-scale survey. A total of 15 suggestions are obtained; In general, the students adequately perceived the incremental functionalities on real estate transactions and the learning concepts intended by this research. As a learning game, its design earned recognitions and raised user intention to use this platform as a learning tool. The overall user satisfaction on both the game and the class management platform ranges from neutral to slightly positive, thereby implying a positive general user attitude with more expectations for improvements. With this initial formative evaluation, the outcomes provide valuable input to subsequent formative design stages, as well as a foundation for high usability, closer to actual game scenarios, and a pioneering platform for informal game learning in higher education applications.
机译:这项研究的目的是通过形成性设计方法实现具有高可用性原型的网络游戏学习管理平台。可用性评估,即认知演练和启发式评估两个阶段,应用于评估原型系统,其次是一个小规模的调查。共有15项建议获得;在一般情况下,学生们充分地观察房地产交易,并通过这项研究旨在学习概念的增量功能。作为一个学习的游戏,它的设计赢得了赞誉,并提出用户意图利用这个平台作为一种学习工具。在游戏和一流的管理平台,无论是总体用户满意度的范围为中性偏正面,从而暗示与改进,更多的期待积极的一般用户的态度。有了这个初步形成性评价,结果提供了宝贵的投入到后续的造型设计阶段,以及对高可用性的实际游戏场景为基础,近了,在高等教育的应用开拓平台,为非正式比赛学习。

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