首页> 外文会议>ARSIM 2012 >GAMING MEETS TRAINING - THE 'TEAMSAFETY' PROJECT
【24h】

GAMING MEETS TRAINING - THE 'TEAMSAFETY' PROJECT

机译:游戏符合培训 - “Teamsafety”项目

获取原文

摘要

The positive effects on learning and behaviour realised through simulation and gaming continue to prompt the education sector to explore new ways of blending their learning methodologies. The impact of ultimate immersion entertainment gaming has also inspired the sector to invest in state of the art gaming platforms where students enter virtual learning worlds and simulated learning environments. These platforms have been met with considerable success, which is now blurring the dividing line between gaming and training. Exploiting the advances in gaming technology is presently the focus of a European funded research project, which aims to design and implement a 3D virtual training platform for seafarer safety training. Trainees will immerse themselves in a virtual shipboard environment and undertake predefined training exercises as part of a structured training intervention. Assessing the effectiveness of this programme is The Nautical Institute, tasked to construct a methodological framework for evaluation that may be used to provide proof of concept of this emerging sector technology.
机译:通过模拟和游戏实现了对学习和行为的积极影响,促使教育部门探讨了混合学习方法的新方法。终极浸没娱乐博彩的影响也激发了该部门投资于学生进入虚拟学习世界和模拟学习环境的艺术游戏平台的状态。这些平台已经满足了相当大的成功,现在正在模糊游戏和培训之间的分界线。利用博彩技术的进步目前是欧洲资助研究项目的重点,旨在为海员安全培训设计和实施3D虚拟培训平台。学员将沉浸在虚拟船上环境中,并作为结构化培训干预的一部分进行预定义的培训练习。评估该计划的有效性是航海学院,任务构建可用于提供该新兴部门技术概念证明的评估方法论框架。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号