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Improving Patient Motivation Towards Physical Rehabilitation Treatments with PlayTherapy Exergame

机译:利用游戏治疗Exergame改善患者对物理康复治疗的患者动机

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A key problem in physical rehabilitation treatments is patient motivation since those treatments involve slow, repetitive, and often painful movements. Consequently, little progress may be achieved after a session, leading to longer or even uncompleted treatments. In this paper, PlayTherapy a platform to assist physical rehabilitation treatments is described. PlayTherapy is composed of two main components: (i) a rehabilitation digital exergame, consisting of a set of movement based and interactive mini-games; (ii) an information management system that keeps patient personal progress. Both components were developed in collaboration with a group of physiotherapists. Additionally, a User Experience (UX) evaluation, involving a group of physiotherapists and patients, is presented. This evaluation showed that the inclusion of PlayTherapy in physical rehabilitation treatments may increase patient motivation.
机译:物理康复治疗中的一个关键问题是患者的动机,因为这些治疗涉及缓慢,重复和经常痛苦的运动。因此,在会话之后可以实现几乎没有进展,导致更长或甚至未完成的治疗。在本文中,描述了助手协助物理康复治疗的平台。播放治疗由两个主要组成部分组成:(i)康复数字Exergame,由一组基于一组基于运动和互动迷你游戏组成; (ii)一种可信地个人进步的信息管理系统。两种组分都与一组物理治疗师合作开发。此外,介绍了涉及一组物理治疗师和患者的用户体验(UX)评估。该评估表明,在物理康复治疗中包含剧性疗法可能会增加患者的动机。

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