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Educational Playability Analyzing Player Experiences in Educational Video Games

机译:教育可玩性分析教育视频游戏的运动员体验

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Educational video games constitute some of the main edutainment applications currently on the market. However, the development of video games as educational tools is very difficult due to their multidisciplinary nature (fun and education). Player Experience is a good measure of the level of fun and education presented to players and determines, to some extent, the success of an educational video game. This paper examines the importance of the role of Player Experience in motivating and enhancing the concept of learning through play, and highlights the role of Educational Playability attributes as suitable and effective tools to analyze and measure the experience obtained by a player during a game. The paper also discusses the role of a balanced Educational Video Game that provides a good level of motivation and engagement in order to improve player experience.
机译:教育视频游戏构成目前市场上的一些主要的江淮申请。然而,由于他们的多学科性质(乐趣和教育),作为教育工具的视频游戏的发展是非常困难的。球员体验是对玩家提供的乐趣和教育水平的好衡量标准,在一定程度上确定教育视频游戏的成功。本文介绍了玩家经验在激励和增强游戏中学习概念方面的作用的重要性,并突出了教育可玩性属性作为合适有效的工具来分析和衡量游戏期间获得的经验的作用。本文还讨论了均衡的教育视频游戏的作用,以提高玩家体验,提供了良好的动力和参与度。

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