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Context-dependent Action Interpretation in Interactive Storytelling Games

机译:互动讲故事游戏中的上下文相关的动作解释

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In this paper, a framework of context-dependent behavior interpretation in interactive storytelling system is proposed. A user can act as one of the role characters in a story to interact with other virtual characters in the system. We implemented two levels of action interpretation: activity and behavior. A Microsoft Kinect sensor is used to acquire and recognize user's activities in terms of the information of its body joints that will be trained by a pre-learned model. Then, with multiple-context modeling and the recognized activities, a dynamic Bayesian network is adopted to disambiguate user's behaviors in terms of his intentional and subgoal structure.
机译:本文提出了一种互动讲故事系统中的上下文依赖行为解释的框架。用户可以充当故事中的角色字符之一,以与系统中的其他虚拟字符交互。我们实施了两级的行动解释:活动和行为。 Microsoft Kinect传感器用于在其身体关节的信息方面获取和识别用户的活动,这些活动将由预先学习模型培训。然后,利用多语境建模和公认的活动,采用动态贝叶斯网络在他的故意和亚群结构方面消除用户的行为。

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