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The use of interactive storytelling, cartoon animation and educational gaming to communicate the biblical message to preschool children

机译:使用互动讲故事,卡通动画和教育游戏将圣经信息传达给学龄前儿童

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This article focuses on how biblical content and spiritualities can be communicated, probably more effectively, to (late) preschool children by using information technology, which has already been implemented successfully for years in secular and religious environments. Because children enjoy listening to stories, watching cartoons and playing every day, the approach in this research will be to propose a particular construct to communicate biblical content to preschool children. This construct comprises interactive storytelling, cartoon animation and educational gaming, which constitute a trilogy for teaching biblical content and principles to preschool children. This should be done interactively. These three approaches have become fundamental designs and presentations in child education. Churches, Christian nurseries and other Christian educators, in general, are encouraged to develop computer programs according to the construct and strategy proposed in this article for the teaching of the Gospel to late preschool children. The approach in this article will be, firstly, to examine and explore the religious orientation of preschool children and, secondly, to validate and propose how computer technology can be implemented to communicate the biblical content to preschool children via the trilogy of interactive storytelling, cartoon animation and educational gaming in an uninterrupted experience. Contribution: This article argues that the use of interactive storytelling, cartoon animation and educational gaming should be used consecutively and uninterruptedly to communicate the biblical message to preschool children. This is probably the most effective way to keep the attention of these children and to affect their conduct.
机译:本文重点介绍了如何通过使用信息技术更有效地传达圣经内容和精神性,可能更有效地向(已晚)学龄前儿童,该儿童已经在世俗和宗教环境中已经成功实施。由于孩子们喜欢听故事,每天观看漫画和玩耍,这项研究的方法将是提出特定的构造,将圣经内容传达给学龄前儿童。该构建构成包括互动讲故事,卡通动画和教育游戏,这构成了教学圣经内容和前往学龄前儿童的三个三部曲。这应该交互方式。这三种方法已成为儿童教育的基本设计和介绍。一般来说,教会,基督教苗圃和其他基督教教育者鼓励根据本文提出的构建和战略开发计算机计划,以便将福音教学到后期学龄前儿童。本文中的方法将是审查和探索学龄前儿童的宗教取向,其次是验证和提出如何实施计算机技术如何通过互动讲故事,卡通的三部曲来将圣经内容传达给学龄前儿童动画和教育游戏中不间断的经历。贡献:本文认为,使用互动讲故事,卡通动画和教育游戏应该连续,不间断地使用,使圣经信息传达给学龄前儿童。这可能是关注这些孩子的注意力的最有效方式并影响他们的行为。

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