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Three-dimensional Garment Surface Reconstruction Based on Ball-pivoting algorithm

机译:基于球枢转算法的三维服装表面重建

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After 3D garment surface resampling, the topological graph of the resampling points should be reconstructed, that is a new triangular mesh can be generated. We exploit automatic method to generate topology of the mesh with total number of resampling points. In our approach, α-shapes based and ball-pivoting algorithm based surface reconstruction techniques are introduced respectively, α-shapes has an accurate shape approximated the original resampling points cloud, but exists large unwanted components. The ball-pivoting algorithm is selected to reconstruct the topological graph, as the principle is simple, the ball with given radius can pivot along an existing edge to touch another point to shape a new triangle. Eventually the 3D garment surface mesh reconstructed by the ball-pivoting algorithm has regular and uniform visual effect.
机译:在3D服装表面重新采样之后,应重建重采样点的拓扑图,即可以产生新的三角形网格。我们利用自动方法来生成网格的拓扑,通过重采样点的总数。在我们的方法中,基于α形和球枢转算法的基于球枢转算法的基于表面重建技术,α-形状具有精确的形状,近似原始重采样点云,但存在大的不需要的组件。选择球枢转算法以重建拓扑图,因为原理简单,具有给定半径的球可以沿现有边缘枢转,以触摸另一个点以形成新的三角形。最终,由球枢转算法重建的3D服装表面网格具有规则和均匀的视觉效果。

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