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Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character

机译:自动将一般行为集转移到虚拟字符上

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Humanoid 3D models can be easily acquired through various sources, including online. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be incorporated within seconds into an animation system, and infused with a wide range of capabilities, such as locomotion, object manipulation, gazing, speech synthesis and lip syncing. We offer a set of heuristics that can associate arbitrary joint names with canonical ones, and describe a fast retargeting algorithm that enables us to instill a set of behaviors onto an arbitrary humanoid skeleton. We believe that such a system will vastly increase the use of 3D interactive characters due to the ease that new models can be animated.
机译:人形3D模型可以通过各种来源轻松获取,包括在线。在游戏或模拟环境中使用这种模型需要人类的输入和干预,以便将这种模型与相关的动作和控制机制联系起来。在本文中,我们展示了一种管道,可以在几秒钟内结合到动画系统中,并进入广泛的能力,例如运动,对象操纵,凝视,语音合成和唇部同步。我们提供了一系列启发式信息,可以使用规范组织将任意关节名称与缔言式联系,并描述一种快速的重定重要算法,使我们能够将一组行为灌输到任意的人形骨架上。我们认为,由于新型号可以动画,因此这种系统将大大增加使用3D交互性格的使用。

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