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Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor

机译:使用磁动作捕获系统和RGBD传感器捕获与物体的密切相互作用

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Games and interactive virtual worlds increasingly rely on interactions with the environment, and require animations for displaying them. Manually synthesizing such animations is a daunting task due to the difficulty of handling the close interactions between a character's body and the object. Capturing such movements using optical motion capture systems, which are the most prevalent devices for motion capturing, is also not very straightforward due to occlusions happening between the body markers and the object or body itself. In this paper, we describe a scheme to capture such movements using a magnetic motion capture system. The advantage of using a magnetic motion capture system is that it can obtain the global data without any concern for the occlusion problem. This allows us to digitally recreate captured close interactions without significant artist work in creating the scene after capture. We show examples of capturing movements including opening a bottle, drawing on a paper, taking on / off pen caps, carrying objects and interacting with furniture. The captured data is currently published as a publicly available database.
机译:游戏和交互式虚拟世界越来越依赖与环境的交互,并需要动画来显示它们。由于难以处理角色的身体和对象之间的密切相互作用,手动综合此类动画是一种艰巨的任务。使用光学运动捕获系统捕获这种运动,这些运动是用于运动捕获的最普遍的装置,由于身体标记和物体或体本身之间发生的闭塞,也不是非常简单的。在本文中,我们描述了一种使用磁运动捕获系统捕获这种运动的方案。使用磁动运动捕获系统的优点是它可以获得全局数据而没有任何关注遮挡问题。这允许我们在没有重要艺术家在捕获后创建场景时,在没有重要艺术家的情况下进行数字重新创建捕获的密切交互。我们展示了捕获运动的例子,包括打开瓶子,在纸上绘制,接通/关闭笔盖,携带物体并与家具互动。捕获的数据当前已作为公开可用的数据库发布。

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