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A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU

机译:人群渲染的实时系统:GPU上的并行LOD和纹理保留方法

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In modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. In this paper, we present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approach.
机译:在现代游戏中,渲染大量动画角色的大量场景即将来临,并且是一个非常具有挑战性的任务。在本文中,我们在GPU上提出了一个实时人群渲染系统,特别关注了如何在基于渐进的基于LOD的网格简化算法中保持纹理外观。我们的研究结果表明,与标准伪升降方法相比,建议的并行LOD方法可以高达5.33倍的加速时间。

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