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Are you still learning or already playing? Conceptual design for serious games regarding didactical and playful requirements

机译:你还在学习还是已经玩?关于教学和俏皮要求的严肃游戏的概念设计

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Playing means learning. A player learns how to use buttons or keys to move his character, he learns the conditions, which may lead the player to the goal. Games represent a fictional world with own rules concerning the immanent learning system. A player who engages himself in the game accepts the conditions of space, time and action. He voluntarily accepts the rules and operates with fun as well as concentration, strategic and systematic thinking for the chance of winning the game. But why are a lot of so told serious games, which focus on the transport of learning objectives, so disappointing in this matter? A lot of serious games don't even make fun. So, what must a good serious game achieve to be efficient in the learning field and to generate fun as well? A look at successful entertainment games shows how you can learn without noticing it. The player's motivation remains intrinsic, and this is what you need to adopt in a serious game.
机译:玩意味着学习。他学习如何使用按钮或钥匙移动他的角色,他学习了可能导致球员的目标。游戏代表了一个虚构的世界,具有有关内在学习系统的规则。在游戏中参与游戏的球员接受空间,时间和行动的条件。他自愿接受规则,并以乐趣以及赢得比赛的机会,以乐趣,战略和系统的思维运作。但为什么很多如此讲述了严肃的比赛,它专注于学习目标的运输,在这件事上很令人失望?很多严肃的游戏甚至没有取笑。那么,良好的严肃游戏必须在学习领域实现效率,并产生乐趣?看看成功的娱乐游戏显示你如何学习而不明显它。球员的动机仍然是内在的,这就是你需要在严肃的比赛中采用的。

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