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THE DIGITAL CARNIVAL: OBSERVATIONS ON THE ROLE OF GAMING IN STUDENT LIFE AND COMPUTER SCIENCE

机译:数字狂欢节:关于游戏在学生生活和计算机科学中的作用的观察

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As computer technology becomes an ever more integral part of modern society, software development has become one of the fastest growing segments in the United States economy. The Bureau of Labor Statistics estimates growth rates upwards of 30% in software development in the next ten years [1]; a recent report from the Georgetown University Center on Education and the Workforce predicts that a whopping 51% of STEM occupations with be computer-related occupations by 2018 [2], [3]. At the same time, there has been a general downward trend in computer science enrollments since 2000 [4], and retention in CS1 courses nationwide has stubbornly hovered between 35% and 50% nationally [4]. Clearly, a focused effort to understand student motivations in considering computer science as a profession, and leveraging these motivations to attract and retain computer science students is needed if U.S. universities hope to be successful in meeting the nation's future workforce needs. Video games represent a huge shared experience for many students who have otherwise diverse educational interests and aspirations. Video games are also a common entry point for students interested in Computer Science (CS): several student population studies have shown that, on average, male CS students cite an interest in developing and understanding video games as one the primary reasons they enter the discipline [5], [6].
机译:随着计算机技术成为现代社会的更加不可分割的部分,软件开发已成为美国经济增长最快的部分之一。劳动统计局统计局在未来十年中估算软件开发的增长率为30%[1];最近乔治城大学教育中心的报告和劳动力预测,到2018年的计算机有关的职业51%的茎职业[2],[3]。与此同时,自2000年以来,计算机科学注册的一般下降趋势[4],全国CS1课程的保留顽固地徘徊在全国35%和50%之间[4]。显然,如果美国大学希望在满足国家未来的未来劳动力需求方面取得成功,则需要一项专注于理解计算机科学作为专业的职业,并利用这些动机来吸引和留住计算机科学生。视频游戏为许多具有不同教育利益和愿望的学生提供了巨大的共享体验。视频游戏也是对计算机科学感兴趣的学生的常见入学点(CS):几个学生人口研究表明,平均而言,男性CS学生对开发和了解视频游戏的兴趣作为他们进入学科的主要原因[5],[6]。

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