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Learning Shape-Proportion Relationships from Labeled Humanoid Cartoons

机译:学习形状 - 来自标记的人形漫画的关系

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Character design artists typically use shape, pose and proportion as the first design layer to express role, physicality and personality traits. Inspired by this we approach the problem of automatic character synthesis by attempting to learn relations among the body-shape, proportions, pose, and trait labels from finished art. In our prior work 1131, we have designed an online game framework to collect and analyze perception data on hundreds of humanoid characters. We clustered the labels and then established a relationship between the body shapes and the pose-proportion feature space. In this paper, we extend the work to explore partial shape synthesis of a character's torso and abdomen, given an input pose and proportion feature set. This paves the way for fully automatic character synthesis from labels. This is an improvement of our prior work, which addressed only shape classification.
机译:字符设计艺术家通常使用形状,构成和比例作为第一个设计层,以表达角色,物理性和人格特征。灵感来自于,我们通过试图了解完成艺术的身体形状,比例,姿势和特质标签的关系来实现自动性状综合的问题。在我们之前的工作1131中,我们设计了一个在线游戏框架,用于收集和分析数百人的人形字符的看法数据。我们聚集了标签,然后建立了身体形状与姿势比例特征空间之间的关系。在本文中,考虑到输入姿势和比例特征集,我们延长了探索角色躯干和腹部的部分形状合成。这铺平了从标签完全自动的综合合成的方式。这是我们先前工作的改进,该工作仅解决了形状分类。

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