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AEINS: The Role of Interactive Narrative in Fostering Character Education

机译:AEINS:互动叙事在培育性格教育中的作用

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Interactive narrative allows collaboration of humans and computers in the creation of innovative experiences. Different narrative techniques have been used in computer narrative-centered learning environments to help in creating enriching experiences for its users, sparking problem-solving skills, and transfer of tacit knowledge. Graph structured narrative and dynamically planned generated narrative are two examples that have shown advantages and disadvantages when deployed in these environments. This paper proposes the integration of both techniques in a way that allows: (a) balanced user agency during the game interaction course; (b) the generation of a dynamic continuous story that exhibits a story arc; (c) the presence of virtual evolving agents that provide dramatic and pedagogical roles. The proposed idea has been applied to AEINS, an adaptive educational game that aims to foster character education. Results from AEINS evaluation are presented and discussed.
机译:互动叙述允许在创新创新体验中协作人类和计算机。计算机叙事中心的学习环境中已用于不同的叙述技术,以帮助为其用户创造丰富的经验,引发解决问题的技能和默认知识的转移。图形结构叙述和动态计划生成的叙述是在这些环境中部署时显示了优势和缺点的两个示例。本文提出了两种技术的整合,允许:(a)在游戏互动课程中平衡用户机构; (b)产生展出故事弧的动态连续故事; (c)存在虚拟不断发展的代理,提供戏剧性和教育作用。拟议的想法已被应用于AEINS,一个适应性教育游戏,旨在促进人物教育。提出和讨论了Aeins评估的结果。

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