首页> 外文OA文献 >Interactive narrative for adaptive educational games : architecture and an application to character education
【2h】

Interactive narrative for adaptive educational games : architecture and an application to character education

机译:适应性教育游戏的互动叙事:建筑与人格教育的应用

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。
获取外文期刊封面目录资料

摘要

This thesis presents AEINS, Adaptive Educational Interactive Narrative System, that supports teaching ethics for 8-12 year old children. AEINS is designed based on Keller's and Gagné's learning theories. The idea is centered around involving students in moral dilemmas (called teaching moments) within which the Socratic Method is used as the teaching pedagogy. The important unique aspect of AEINS is that it exhibits the presence of four features shown to individually increase effectiveness of edugames environments, yet not integrated together in past research: a student model, a dynamic generated narrative, scripted branched narrative and evolving non-player characters. The student model aims to provide adaptation. The dynamic generated narrative forms a continuous story that glues the scripted teaching moments together. The evolving agents increase the realism and believability of the environment and perform a recognized pedagogical role by helping in supplying the educational process. AEINS has been evaluated intrinsically and empirically according to the following themes: architecture and implementation, social aspects, and educational achievements. The intrinsic evaluation checked the implicit goals embodied by the design aspects and made a value judgment about these goals. In the empirical evaluation, twenty participants were assigned to use AEINS over a number of games. The evaluation showed positive results as the participants appreciated the social characteristics of the system as they were able to recognize the genuine social aspects and the realism represented in the game. Finally, the evaluation showed indications for developing new lines of thinking for some participants to the extent that some of them were ready to carry the experience forward to the real world. However, the evaluation also suggested possible improvements, such as the use of 3D interface and free text natural language.
机译:本文介绍了AEINS,自适应教育交互式叙事系统,该系统支持8-12岁儿童的教学道德。 AEINS是根据Keller和Gagné的学习理论设计的。这个想法的中心是让学生陷入道德困境(称为教学时机),在教学中将苏格拉底式教学法用作教学方法。 AEINS重要的独特方面是,它展示了四个功能,这些功能可以单独提高教育游戏环境的有效性,但在过去的研究中并未集成在一起:学生模型,动态生成的叙述,脚本化的分支叙述和不断发展的非玩家角色。学生模型旨在提供适应性。动态生成的叙事形成了一个连续的故事,将脚本化的教学时刻粘合在一起。不断发展的推动者提高了环境的真实感和可信度,并通过帮助提供教育过程而发挥了公认的教学作用。 AEINS已根据以下主题进行了内在和实证评估:体系结构和实施,社会方面以及教育成就。内在评估检查了设计方面所隐含的目标,并对这些目标做出了价值判断。在实证评估中,分配了20名参与者在许多游戏中使用AEINS。由于参与者能够识别游戏中所代表的真实社交内容和真实感,因此参与者对系统的社交特性表示赞赏,因此评估显示出积极的结果。最后,评估显示了一些参与者在某种程度上已经准备好将经验推广到现实世界的新思路。但是,评估还建议了可能的改进,例如使用3D界面和自由文本自然语言。

著录项

  • 作者

    Hodhod Rania;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号