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AN EDUTAINMENT APPROACH TO ACADEMIC TEACHING BASED ON STORYTELLING

机译:基于讲故事的学术教学方法

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In this paper, we describe an approach to academic teaching in computer science using storytelling as a means to investigate to hypermedia and virtual reality topics. Indications are shown that narrative activity within the context of a Hypermedia Novel related to educational content can enhance motivation for self-conducted learning and in parallel lead to an edutainment system of its own. In contrast to existing approaches the Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception not only in the beginning but at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. On top of this there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research.
机译:在本文中,我们描述了使用讲故事作为调查超媒体和虚拟现实主题的方法的计算机科学学术教学方法。显示指示表明,与教育内容相关的超媒体新型的叙事活动可以增强自我开导学习的动机,并并行导致自己的养育系统。与现有方法相比,超媒体新颖的环境允许迭代方法对叙事内容进行迭代方法,从而整合故事创作和故事接收不仅在开始时,而且随时整合故事和故事接收。叙事实践和背景研究以及所产生的产品可以补充讲座材料与传统的学术教学方法相当的成功。最重要的是,在个人背景研究领域,额外的软技能培训和专业知识的增益。

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