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ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun

机译:自适应游戏机制学习目的 - 制作严肃的游戏可玩和乐趣

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This paper investigates adaptive games mechanics and how to implement them. First, a comprehensive review of existing adaptive models is presented. Next, we propose a new adaptive model, which combines dynamic difficulty adaptation, the player's performance, and adaptive flow. An implementation of these new adaptive mechanics is presented in the form of a simple serious game called Number to Number Combat. This game was released freely on the internet in order to be tested by the gaming community. It has shown very promising results that will help us to improve our adaptive model.
机译:本文调查了自适应游戏机制以及如何实现它们。首先,提出了对现有自适应模型的全面审查。接下来,我们提出了一种新的自适应模型,它结合了动态难度适应,玩家的性能和自适应流程。这些新的自适应机制的实现是以一个名为数量的简单严重游戏的形式呈现。该游戏在互联网上自由发布,以便由博彩社区进行测试。它显示出非常有希望的结果,可以帮助我们改善我们的自适应模型。

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