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Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4

机译:用虚幻引擎4实时建模和渲染体积云

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Simulation of realistic clouds is a difficult task that graphic designers have been trying to achieve for many years. Clouds are necessary for video games and animated movies with outdoor scenes. Unreal Engine 4, currently one of the most advanced game engines, offers various solutions for implementing such effects. In this paper, we present the effective methods for obtaining realistic real-time clouds in. Unreal Engine 4 and provide some new extensions to make the result even better. The methods described are suitable for modeling and rendering both a single cloud and the entire sky filled with clouds. Amongst proposed techniques are modeling clouds by using noise functions, modeling by using a simplified simulation of cloud forming phenomena, rendering by using Ray marching technique and using fluid simulation to allow interaction of clouds with other objects on the scene.
机译:仿真现实云是一种艰巨的任务,即图形设计师多年来一直在努力实现。云是视频游戏和带户外场景的动画电影所必需的。虚幻引擎4,目前最先进的游戏发动机之一,为实现这种效果提供各种解决方案。在本文中,我们提出了获得现实实际云的有效方法。虚幻引擎4并提供一些新的扩展,以使结果更好。所描述的方法适用于建模和渲染单个云和填充云的整个天空。在所提出的技术中,通过使用噪声功能,通过使用云形成现象的简化模拟来建模云,通过使用射线前导技术和使用流体模拟来允许云与场景上的其他对象的交互进行建模。

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