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A Teamwork Infrastructure for Computer Games with Real-Time Requirements

机译:具有实时要求的计算机游戏的团队合作基础架构

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Although there are many researches in teamwork, the development of agent teams for complex environments still present many challenges, espe-cially if these environments have real-time requirements. Many tools have been developed, but there is no silver bullet, and the most general tools have serious problems with the real-time requirements. This paper introduces a new proxy-based tool, based on Joint Intentions, to help agents to be a teammate in partially observable, dynamic and stochastic environments with real-time requirements. Validation experiments with the computer game Unreal Tournament 2004 have demonstrated impressive results.
机译:虽然团队合作有很多研究,但复杂环境的代理团队的发展仍然存在许多挑战,即如果这些环境具有实时要求。许多工具已经开发出来,但没有银弹,最普遍的工具有实时要求的严重问题。本文介绍了一种基于联合意图的新的基于代理工具,以帮助代理商是具有实时要求的部分可观察,动态和随机环境的队友。验证实验与计算机游戏虚幻竞技表达2004年展示了令人印象深刻的结果。

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