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A Teamwork Infrastructure for Computer Games with Real-Time Requirements

机译:具有实时需求的计算机游戏团队基础架构

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Although there are many researches in teamwork, the development of agent teams for complex environments still present many challenges, especially if these environments have real-time requirements. Many tools have been developed, but there is no silver bullet, and the most general tools have serious problems with the real-time requirements. This paper introduces a new proxy-based tool, based on Joint Intentions, to help agents to be a teammate in partially observable, dynamic and stochastic environments with real-time requirements. Validation experiments with the computer game Unreal Tournament 2004 have demonstrated impressive results.
机译:尽管团队合作方面的研究很多,但是针对复杂环境的座席团队的开发仍然面临许多挑战,尤其是在这些环境具有实时需求的情况下。已经开发了许多工具,但没有灵丹妙药,最通用的工具在实时性要求方面存在严重问题。本文介绍了一种基于联合意图的,基于代理的新工具,可帮助代理在具有实时需求的部分可观察,动态和随机环境中成为队友。电脑游戏《 Unreal Tournament 2004》的验证实验显示了令人印象深刻的结果。

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