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Gamification of Higher Education by the Example of Computer Games Course

机译:电脑游戏课程的例子,高等教育的赌博

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Use of game elements in course design is one example of gamification. The course of Computer Games was selected as a basis for gamification because game-like approach can support the understanding of the course content. A case study was conducted to find out how students perceive game-like course. The course of Computer Games was organized like a game. At the end of the course, feedback was collected. Although most of the game elements were well accepted by the students, it did not lead to deep immersion.
机译:在课程设计中使用游戏元素是游戏化的一个例子。计算机游戏的过程被选为游戏的基础,因为游戏的方法可以支持对课程内容的理解。进行了一个案例研究,了解学生如何感知游戏课程。电脑游戏的过程像游戏一样组织。在课程结束时,收集了反馈。虽然大多数游戏元素都被学生接受了很好的接受,但它不会导致深沉的浸入。

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