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Training Science Teachers to Design Inquiry-Based Lesson Plans through a Serious Game

机译:培养科学教师通过严肃的比赛设计基于查询的课程计划

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A significant challenge for science teachers' training is to understand how to enact teaching strategies that would encourage students to perceive learning as a memorable experience instantiated through an activity; and thereby getting involved in a process of meaning-making. This paper describes SimAULA, a serious game that aims to integrate inquiry learning into game dynamics for scaffolding science teachers' efforts to design their lesson plans. To this line, the paper proposes a 7-step process of orchestrating inquiry features that enable science teachers to think about inquiry in the context of creating activities based on real-world situations that map closely on to students' understandings rather than those with naturally occurring complex patterns. SimAULA's overarching architecture is presented in the context of the 7-stage inquiry process to be implemented and evaluated in a number of schools across Europe.
机译:科学教师培训的一项重大挑战是了解如何制定教学策略,鼓励学生作为通过活动实例化的令人难忘的经历感知学习;从而参与了一个意义的过程。本文介绍了一个严肃的游戏,旨在将探究性学习融入游戏动态的严肃游戏,为脚手架科学教师努力设计课程计划。本文件提出了一个7步协调调节探究功能的过程,使科学教师能够在创建活动的背景下进行查询,以基于现实世界的情况,以便将学生的理解,而不是自然发生的人的理解复杂的模式。在7阶段查询程序的背景下,司马拉的总体架构在欧洲的一些学校实施和评估。

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