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Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning Experiences

机译:在适应性超媒体应用中整合严肃的游戏,以进行个性化学习体验

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Game-based approaches to learning are increasingly recognized for their potential to stimulate intrinsic motivation amongst learners. While a range of examples of effective serious games exist, creating high-fidelity content with which to populate games is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games. Education has proven a popular application area for Adaptive Hypermedia (AH), as adaptation can offer enriched learning experiences. Whilst content has mainly been in the form of rich text, various efforts have been made to integrate serious games into AH. However, there is little in the way of effective integrated authoring and user modeling support. This paper explores avenues for effectively integrating serious games into AH. In particular, we consider authoring and user modeling aspects in addition to integration into run-time adaptation engines, thereby enabling authors to create AH that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators.
机译:基于游戏的学习方法越来越认识到他们在学习者之间刺激内在动机的潜力。虽然存在有效严重游戏的一系列例子,但创造了填充游戏的高保真内容是资源密集型任务。为了减少这种资源要求,研究越来越多地探索重用和重新利用现有游戏的方法。教育已经证明了适应性超媒体(啊)的流行应用领域,因为适应可以提供丰富的学习经验。虽然内容主要以富文本的形式,但已经努力将严肃的比赛融入啊。但是,有效的集成创作和用户建模支持几乎没有。本文探讨了有效地将严重游戏整合到啊。特别是,除了集成到运行时适应引擎之外,我们还考虑创作和用户建模方面,从而使作者能够创建一个包括自适应游戏的AH,从而超越了合适的游戏和朝向具有能力的方法的选择适应并响应学习者和教育工作者的需求。

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