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Integrating serious games in adaptive hypermedia applications for personalised learning experiences

机译:将严肃的游戏集成到自适应超媒体应用程序中,以获得个性化的学习体验

摘要

Game-based approaches to learning are increasingly recognized for their potential to stimulate intrinsic motivation amongst learners. While a range of examples of effective serious games exist, creating high-fidelity content with which to populate games is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games. Education has proven a popular application area for Adaptive Hypermedia (AH), as adaptation can offer enriched learning experiences. Whilst content has mainly been in the form of rich text, various efforts have been made to integrate serious games into AH. However, there is little in the way of effective integrated authoring and user modeling support. This paper explores avenues for effectively integrating serious games into AH. In particular, we consider authoring and user modeling aspects in addition to integration into run-time adaptation engines, thereby enabling authors to create AH that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators.
机译:基于游戏的学习方法因其潜在的激发学习者内在动力的能力而受到越来越多的认可。尽管存在一系列有效的严肃游戏的示例,但是创建用于填充游戏的高保真内容是资源密集型任务。为了减少这种资源需求,研究越来越多地探索重用和重新利用现有游戏的手段。教育已被证明是自适应超媒体(AH)的流行应用领域,因为自适应可以提供丰富的学习经验。尽管内容主要以富文本格式出现,但已进行了各种努力将严肃的游戏集成到AH中。但是,几乎没有有效的集成创作和用户建模支持的方式。本文探讨了将严肃的游戏有效地整合到AH中的途径。尤其是,除了集成到运行时自适应引擎中之外,我们还考虑了创作和用户建模方面的问题,从而使作者能够创建包括自适应游戏的AH,从而超越了仅仅选择合适游戏的范围,而转向了具有以下能力的方法:适应并响应学习者和教育者的需求。

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