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Understanding Hospitalized Pediatric Cancer Patients' Activities for Digital Games Design Requirements

机译:了解住院儿科癌症患者的数字游戏设计要求

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This research aims to understand activities performed by pediatric cancer patients at the pediatric oncology ward. The focus of this study is to identify activities performed by patients during their stay in the hospital. 10 parents/guardians of the patients were interviewed to collect the information and description of activities performed by patients under their care. A thematic analysis was conducted to analyze all collected and transcribed interviews. The result shows that pediatric cancer patients express either positive or negative feeling. This feeling is based on their actions in the ward. The consequences from this are alarming: pediatric cancer patients are in high stress and depressed which would not be good for their health. The understanding of their activities in the ward can be transformed into design requirements for designing patient support games. Moreover, designers and developers of games can refer to this finding to compare their current existing games for cancer patients to the actual of the activities performed by the patients.
机译:本研究旨在了解儿科肿瘤病房的儿科癌症患者进行的活动。本研究的重点是识别患者在入住医院期间进行的活动。患者的10名父母/监护人接受采访,收集了患者在护理下进行的活动的信息和描述。进行主题分析以分析所有收集和转录的访谈。结果表明,小儿癌患者表达了阳性或负面感。这种感觉是基于他们在病房中的行为。从这令人担忧的影响:小儿癌症患者处于高压力和抑郁症,这对健康不好。理解在病房中的活动可以转化为设计患者支持游戏的设计要求。此外,游戏的设计者和开发人员可以参考这一发现,比较他们当前的现有癌症患者游戏,以实际患者进行的活动。

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