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Understanding Hospitalized Pediatric Cancer Patients' Activities for Digital Games Design Requirements

机译:了解住院小儿癌症患者对数字游戏设计要求的活动

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This research aims to understand activities performed by pediatric cancer patients at the pediatric oncology ward. The focus of this study is to identify activities performed by patients during their stay in the hospital. 10 parents/guardians of the patients were interviewed to collect the information and description of activities performed by patients under their care. A thematic analysis was conducted to analyze all collected and transcribed interviews. The result shows that pediatric cancer patients express either positive or negative feeling. This feeling is based on their actions in the ward. The consequences from this are alarming: pediatric cancer patients are in high stress and depressed which would not be good for their health. The understanding of their activities in the ward can be transformed into design requirements for designing patient support games. Moreover, designers and developers of games can refer to this finding to compare their current existing games for cancer patients to the actual of the activities performed by the patients.
机译:这项研究旨在了解小儿癌症患者在小儿肿瘤病房进行的活动。这项研究的重点是确定患者在住院期间进行的活动。采访了10位患者的父母/监护人,以收集患者护理下患者进行的活动的信息和描述。进行了主题分析,以分析所有收集和抄录的访谈。结果表明,小儿癌症患者表达积极或消极的感觉。这种感觉是基于他们在病房中的行为。由此产生的后果令人震惊:小儿癌症患者的压力很大,情绪低落,这不利于他们的健康。对病房活动的理解可以转化为设计患者支持游戏的设计要求。此外,游戏的设计者和开发者可以参考此发现,将他们当前针对癌症患者的现有游戏与患者所进行活动的实际情况进行比较。

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